Bramble: The Mountain King


Game'scover

About the Game

In 2017 a small group of four university students wanted to start their own company called Dimfrost, which would make video games that everyone would enjoy. The year they started they released their first game, "A writer and his daughter". Despite the fact that the game was released within a short time frame, it managed to gain many positive reviews, most of which praised the game's story and use of Virtual reality.

In late 2017 and early 2018, Dimfrost set itself the goal of creating a new experience that would help it grow its reputation. Their dream came closer when in 2020 they became partners with Zordix. Its second game, Bramble: the Mountain King won various looks as the trailers impressed most people. This new game from Dimfrost not only combines elements like the gameplay and horror elements of the famous Little Nightmares series but also brings elements based on Scary Norse folklore.

Story of the Game

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Dimfrost's second game introduces the players to two siblings, big sister Lillemor, with a thirst for adventure, and her little brother Olle, who despite being easily scared, loves his sister very much. These two children have grown up with various stories, one of which has left a mark on their minds, and this story is about a little girl who left her home one night to play in the woods. But the forest was not the same as the one the little girl saw every day and as a result no one saw the little girl again. This fairy tale was intended to prevent the children of families from running away at night.

After a terrifying nightmare, Olle wakes up in the middle of the night and notices that his sister is not home and that the window in their room was open. Worried about his sister's fate, Olle, with the help of the players, goes into the forest in order to find her. At the top of a mountain the two siblings meet and decide to play with a strange luminous stone that Olle found in the forest. The two siblings after having fun on top of a mountain with Olle's stone, fell as the top suddenly collapsed. After the initial shock of the event, the two get back on their feet and decide to explore the beautiful world (Bramble) as they meet different forest creatures such as gnomes and frogs. But the same area, as calm and peaceful as it is during the day, is more terrifying and dangerous at night as the two will soon discover. Eventually a troll kidnaps Lillemor and Olle will have to find and save his sister who you find at the top of King Mountain before it's too late.

Thoughts on the Story

The story of the game can be seen as something very simple as it can be litteraly summarised as: "the quest of the little brother to save his elder sister" however its excecution has been done in a unique way that it actually didnt matter. The game is heavily inspired by the Little Nightmares series as the heroes barely talk to each other and the whole horror aspect comes from the visuals. Where Bramble change things, comes in the form of thr narrator and from the written books. The main elements of the story are being narrated at the beggining of a chapter, at the end and occasionally in the middle. The narrator does a fantastic job describing the events in a very good tone. At times i was reminded of the narrators in the famous Lord of the rings films and the 300. At the same time since all magical creatures are taken directly from the Norse Folklore it made me wanna research these stories.

Gameplay

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The horror game by Dimfrost, once again shows its direct influenced from Tarsier's "Little Nightmares" by mimicing its gameplay. In both games we control heroes who are trying to survive in a world where everything you do can put their lives in danger. In both games the characters can't do much beyond the common movement abilities, as the gameplay consists of stealth and puzzle areas. Where Bramble stands out is the addition of the phosphorescent stone which you can open paths with, scare some enemies and use in combat.

The world of Bramble is divided into different regions based on the story. When you advance from one area to another, you cannot go back as the game is of a point of no return style. Each region adds its own different gameplay element that helps it stand out. For example, one area requires you to pull a rope to get close to land, another area requires patience to avoid danger, etc. The game's main focus is manuvering around in 2D/3D areas and stealthy avoiding the dangers whilst also solving puzzles that will help Olle move forward. Some puzzles require more thought process whilst others are child's play. Same rule applies to the platforming of the game. Some maps are easy to mve around whilst others not as much as dangers and even timing should be considered.

Bramble includes different Boss battles/sections which are very different from each other. Initially, the creators let you fight the "monsters" in a simple way, while the more you progress in the game, the more complex and interactive they become. Each boss is based on a story/myth and each one is a ruler of their area. Each boss similar to the areas, add new gameplay elements or take advantage of existing elements you have or tiems you might have aquired during your survival. For example, during a certain boss fight you have to scare the monster away in order to avoid it attack, whilst on other you have to take down its minion in order to attack it with a certain object.

Sound and Graphics

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Dimfrost's horror game creates a scary environment using various camera angles, distorted areas and various "horror elements" such as eyes and shadows watching you, background noises, lack of light in some areas and more. As with other games, the sense of horror comes from the setting and your imagination with which the creators decided to "play". That's not to say the game doesn't have gore spots as it does have alot of it, but ti doesn't rely on them as much. The exact opposite is true during the day, where bright colours and cheerful music are more pressent. While the sun shines high in the sky you can enjoy the wonderful colors and designs of some areas that will not be the same later. Bramble's world during the day and night are too completely areas, warm and cheerful in the day and scary/ creepy at night. The designs of the heroes as well as the villains are based on the illustrations of the books of legends such as Nokken, Pesta, etc.

The audio department "comes" and combines with the imagery like cheese with wine. The sounds and sound effects used by the creators add to the element of horror during the night as not much can be heard other than the blowing of the wind, the rustling of leaves, the sound of footsteps and others. During the day, once again the game takes a sharp 180-degree turn, as the scary sounds are replaced with chirping birds, smiling children, the sound of water, and more. The game has no dialogue exchange between heroes, but it has a narrator who does a very good job of "preparing" the scene that will follow or explaining what happened or how the hero feels in the current scene. Finally, the world of Bramble offers books based on these legends in the form of collectibles, which the narrator will read to you.

Minor issues

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Despite the nice things that the game offers with its graphics, its plot and its gameplay, there are few small problems.
The first problem comes from the use of the camera. The camera uses angles that creates unique shots that in turn adds to the atmosphere of the game, whether they are shots from above, behind a window or from inside a house. Cinematography wise it looks great, but this creates gameplay issues like falling off a cliff you didn't see, or failing a simple jump because the camera angle was off. Eg You want to jump from tree to tree and because the camera is from the side while looking straight, when you jump Olle jumps to the side. This issue is only an issue in some areas or pieces of gameplay.

Another small problem that Bramble has, comes from the glowstone and the combat mechanics. Simply put, the problem is the hit-boxes. For those who don't know hit-box is called the region in which collision points are defined which check if their object came into contact with another. These weird hitboxes can cause various deaths where the game may sense a collision that wasn't there (mostly in battles) or cause you to miss a jump because the game didn't calculate where Olle hit the wall. You can justify the game by the fact that it is an "indie game" made by a small team and by the fact that these phenomena are only found in certain regions. It is also something that the company can improve in future updates.

Collectables

Then game only has two types of collectables. These are:

Wooden Figures
These wooden figures represent different characters found around Bramble. Each figure collected will be placed in the Siblings room at the bookshelf
Collector Books
These books reveal the legend of the fairy tale of the area/creature that they were inspired by

Overall Synopsis

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In conclusion, Bramble the mountain king offers a short but unique horror adventure. The story may seem simple, but behind each region and from all the elements that are scattered, it obvious that the company made alot of attempts to combine as many Scandinavian stories as possible. The simple gameplay allows anyone to buy and enjoy the game as the mechanics are straight forward. The world of Bramble is designed to make each area distinct from the next. The musical accompaniment creates a frightening effect without the need for excessive use of blood or jump scares. On the other hand, this game suffers from the strange hit-boxes as in some areas and boss fights you will fail an action (attack, jump, etc.) that under normal circumstances you would have avoided. The game then uses various camera angles to create an eerie atmosphere to the detriment of the gameplay. Finally, the game can be completed within four hours.

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