In 2016 a small indie company was founded in Spain with the goal of creating different games and engage with different players across the globe. Their name, Chibig Studio. These developers began working on small phone games as their starting point. However, this small beginning sparked their interest and was used as a motivation
for something bigger. Their own Unique Video Game universe. As small developers, they wanted to differentiate from all the others and the idea of making all of their games interconnected was the way they decided to do it so.
Their first big game was Deiland: Pocket Planet and Summer in Mara. Both Games were praised for their relaxing gameplay, their story and theway the game was delivered. Chibig's Mara universe was becomming a reality. Years later they decided to announced their next two projects.
Koa and the five Pirates of Mara has a very simple plot. The oppening scene introduces us to Koa who is traveling on her ship. She receives a telegram calling her to the island of Puni, as Pirates have raided the island and the civilians need any help they can get.
Koa rushes back to the island where she come across a trio of "friendly competitive" Pirates. Mayo, who acts as the leader fot the trio reveals to Koa that she is the one responsible for the message. She then proceeds to explain how there was no emergency and she simply
wrote what was necessarry to summon Koa back. Before she explains why she reveals her new creation, a parkour challenge and asks for Koa's participation.(this acts like the game's tutorial segment where the players will learn the buttons and the mechanicks of the game).
Upon completing the challenge, the girls are excited with Koa's performance and proceed to explain to her that she proved worthy to partake into The five Pirates of Mara trial. Mayo invites Koa to Qalis island in order to sign up for the challenge. Once Koa set foot to the island
she noticed that it was "dead". A local tells Koa that the scoundrels attacked the island and stole almost everything the island had of value. Koa wanting to help mentioned that she will try her best to restore the island back to its former glory. An enrage Koa meets up with the Trio
demmanding explanations. Mayo explains that pirates looted the place in order to make the trias more interesting and proceeds to once again request Koa's participation.
After Koa negotiated her terms with the trio, she agrees on participating with the aim to bring back everything stolen from the pirates. She is given a blurry map and was told to embark on her journey. The map can only be revealed by the inhabitant of the light house given that Koa locates the
hidden/missing parts. Koa more determined than ever is up for her biggest Trial yet.
I personally enjoy how simple and yet effective the story of the game is. I always stated that platformers dont require the most complicated story telling in order to work. All they need is a decent scenario and a good gameplay. The adventure that Koa embarks is not something rediculous but it is effective in introducing the players to the characters and the set of which the story takes place. The game doesnt not include many cinematics and the main story is given to us through hand drawn portait of the characters and text in the bottom of the screen. The characters themselves do not speak as each time a text is being revealed the characters escort it with one or two sound effects. On the other hand, all the cinematics are hand drawn with nice details reminising the old animated shows.
The gameplay of mara is what you get when Super Mario met The legend of Zelda Wink Waker.
The hub world of the game is the map given to Koa by Mayo. The map is mostly hidden under mist because Koa doesnt have the rest of the world discovered. This is where the lighthouse comes to play as everytime Koa finds a piece she can go there and the mist will clear allowing her to travel.
The gameplay then drops Koa into her ship and the players are free to sail the sea. Whilst on the ship the players can collect shells(the currency) found floating on the sea and can use their ship to sail to the islands. The islands represent a level or a location that Koa can set her anchor.
The best way to describe Koa's core gameplay is litteraly by comparing it to either Super Mario 3D world or Sackboy a big adventure. The player gets control of Koa with the goal of reaching the end of the level. The players are free to explore each level at their pace. Each area has
three different collectibles:
The sound of the game is like every game of Chibig studio meanning is fun and entertainning but not memorable or something you will be praising th game for. It has happy tunes and good melodies matching the vibe of the level but it's not the music you re going to search online or download on your spotify account. Aside from that as mentioned before
the heroes dont have any voice acting but they do release sound effects whenever they talk.
On the visual department, the game uses alot of hand drawings. As mentioned above, the game has a very small ammount of cutscenes that are hand drawn to the style we get to know from Chibig. Each hero's portait is also hand drawn and they appear everytime the characters interact with each other. As for the overall austetic of the game, the company proceeded
with a more chibi like art style and a cartoonish setting which works good for the game they made. It doesn't have any in-game cutscene and the game also has some unfinished animations(for example when finishing a level the celebrations are mid and lacking frames.) This doesnt mean that the game doesnt have good animations, as the backgrounds and the characters
are well designed with nice details. Furthermore, the environment does react to Koa whenever she steps on water and other areas.
In conclusion Koa and the five Pirates of Mara is a pleasant game whose plot may be simple, but in the gameplay you will find the value of the game. The game takes place in the universe of Mara just like every Chibig game. For the first time we get a 3D platformer. The gameplay combines elements from Super Mario 3D world and also from the legend of Zelda. It doesnt add
something new to the genre but it does offer some nice time. The plot is not that deeo but is effective for the adventure the hero embarks. The gameplay is fun and allows you to not only play the game to collect all the collectables but to also try and set the best time score possible. Needless finding different skips is as exciting as any other game. The leve design
is nice and each area is very different. Some levels require platforming, others require puzzle solving and others simply challenge the player with different aspects. I found myself enjoying plenty of levels but the ones i remeber the most are the speedboosting ones. The boss encounters are different from each other in terms of gameplay. The price of the game is very good
as it is not very expensive. Its worth mentionning that the game can also be purchased in Budnle with other Mara games. The platinum trophy and the 100% completion can be achieved within 5-7 hours.
When it comes down to bad things the game does, there's not much things to say aside from the fact that it needed a bit more cutscenes either hand-drawn or in-game and also more animations when it comes to the end celebrations.