Unlike the other entries of the series, Sonic color's story is simple and very straight forward. Dr. Eggman build and Opened a Luna Park called Dr. Eggmans Incredible Interstellar Park outside of the earth's Atmosphere as a way to prove that he is a new man and
that his evil deeds are in the past. The main atraction of his Park are some several planet-sized attractions. Sonic doesn't trust him though, and he and his best friend Tails decide to visit the park in order to investigate. Whilst on the park, they come across
Yacker, an alien whose species are the Wisps. Yacker, doesn't speak the landuage so Tails decide to spent time building a translator. At the same time Sonic, is bored of the idea of waiting and ventures around on his own. Tail's translator picks Yacker's sounds
and by the looks of it, Eggman enslaved his kind and uses their energy to power up his weapons including a lazer ray that he will cast on earth in order to brainwash the inhabitants. Sonic's mission now is to visit every single attraction within the park and put
a stop to Eggman's evil plans.
This is the first Sonic game that focussed on being close to the Super Mario games. To elabrate the Mario games had that trend, where after the prologue Super Mario is placed on a hub world and manuver through paths in order to enter a level. Once the level is
selected and cleared, a path will open and interconnect with another level (Super Mario World 3, Super Mario 3D World). The past Sonic games had the hero placed in an open hub world while the player was manuvering around in order to find the level they have to play while
story required the player to reach that certain map. Upon openning the game, the player gets the overview of the Theme Park with the attractionschained to it. There is a total of 7 attactions and each one of them has a total of 6 levels and 1 boss battle. When
the boss battle is cleared, the next attraction becomes available from the player. The 7th world, is the only world with 3 levels, a platforming level and a boss battle.
The Satelite in the hub world is the options. By selecting that, the player can change the games
settings (sound, effects, subtitles etc.). Furthermore, the players can keep track of their stats and records. While on the stats the players can see a board with all the status such as how many levels were cleared, how many emeralds they have and how many races they won. On the
other hand the records show each realm, the time records set by the player on each level, the overall rank they earned and the ammount of Red coins they earned. Moreover, here the players can select Customize and buy different cosmeticks for Sonic(See Collectables.) Last but not least
visit the extras. The extras contain all of the cinematics unlocked within the game, from the oppening cinematic all the way to the last cutscene seen after credits and the music files available for the game. The music available from each level the game had for each Act/level.
The bright Star located to the right of the screen becomes available once the player succesfully finish the game and watch the after credit scene. The star represents the credits roll. The credits are 30 mins long and during them, the player can control Sonic and smash
different letters earning rings. At the same time the player can obtain all of the Wisps power ups and test them out while smashing letters.
There's visually a rocket blimp that moves around and it is known as the Egg Shuttle. This place is known as the challenge area and request from the player to play through all the acts randomly placing better scores. All the red coins ae removed and the player should only foccus on
finishing the level. If the player happens to die and his friends Tails is unavailable, then the player will respawn back on the very first map losing all of their progression made, otherwise, if Tails is available he will pick his friend and place him at the start of the certain act. the boss
battles all of them got a slightly buff making the trial more challenging.
The final available option in the hub world is Game Land and is represented with a robotic face of Sonic. This is the place where levels are unlocked the more red coins a player collects. Every set of red coins unlock act 1 to 3 for each of the seven areas. The way the levels are beein
unlocked is, first all acts 1, acts 2 and then act 3. When the players succesfully unlock act 3 and defeat the given boss, the player is rewarded with a chaos emerald. More details further below at the multiplayer section.
Wisps is a new concept introduced in colors and they 're little aliens fused with Sonic to unlocked further abilities. Their Concept is very similar to the power ups found in Super Mario games, where Mario picks a certain item and use it on his adventure. However unlike Mario, Wisps are temporary. There is a total of 9 wisps available in Sonic Colors Ultimate. These Wisps Are:
The game has othree type of collectable and can be found in every level. The first type of collectables are the various cosmeticks the heroes get to unlocked. As mentioned above, one of the new features the remaster added was the cosmeticks. The player can visit the settings area where the store is placed. The players can purchase items such as
First things first the music of the game similar to every sonic game is really good. Since it's a remaster the game has all the tracks from the original 2010 title. Neverteless the developers went out of their way to add new songs that are remix of the original.
The remix songs were meet with mix reviews as they ARE good, but something about the original songs is more unique. The level design is unique to the theme Park's attractions. For example, the second world is representing the sugar land. everything is made to represent
a sweet. The loops are made of Donuts, the roads of biscuits with whipe cream and everything. Another world represents the trains and have sonic swapping inbetween them and so many more that make each attraction unique with it's own identity. Outside of the appreasance of
each world the level designs are fan with plenty of roads to reach the finish line. Some may take the first approach of the game whilst others will use any of their 8 Wisps power to find an alternative path. Whether by launching themselves up or by drilling the ground. Some
levels may end within minutes while others may take their time. Outside of the main levels, there's the multipleplayer levels, that unlike the prior ones, they re more linear and they re made with monochronic colored cubes.
Overall Sonic Colors Ultimate is avery good game and a faithfull remaster. The games first land can last up to four hours , however it is highly replayable as the more the player proceed with the story and the worlds they get to unlock more wisps powerups. Then when a player
revisit certain levels they ll be able to unlock further routes. E.g The first ever level starts as a 3D level and eventually turns into 2D. The first 2D section of the first level, given it's the first run, it will have a yellow wisp filter locked ,indicating that the player cannot
use that certain power up at the time beeing. if the players defeat a certain level in planet 2 and unlock the yellow wisps, upon replaying the first level the players will be able to receive the yellow power up that was previously locked and discover new sections and other paths. The
more wisps the player get to play, the more the paths become available for the player The story mode is simple and enjoyable, delivering hilarious jokes and one liners here and there. The wisps as new abilities are unique and ever since their debut with colors, the Wisps remained standard
with the franchise appearing in other entries such as Sonic Forces, Sonic racing, Sonic Generation and other titles. The addition of multiplayer may not be perfect but it's inclusion is well received. The only negative critisisms for the game is it's low quality cutscenes and ghost. Given
that the developers improved the graphics whilst on gameplay, they did not change anything for the cutscenes. This lead to the ingame graphicks to resemble the ps3 to ps4 era while the cutscenes stuck back on the ps2 to the ps3/wii era with pixelised models in the distance. The ghost was
the new Wisp ability added to colors Ultimate however, none of the levels take advantage of it. All the other wisps have levels and collectables placed for them but the ghost has none.
This is a video showcasing and reviewing the Game