The world of the last Campfire is very mysterious. The game introduces the players to weird soul creatures that re called Forlons. There is a strange world were Forlons who lose their way, goal or purpose go and hardly made it out.
One day the player's hero Embrer, a blue Forlon lost it's way and found it self in this weird world. Ember wakes up in a dark cave, and feeling scared he tries to escape just to find itself outside in big dark forest. On it's way Ember
helps a fire spirit to return to it's owner which lead Ember in a "lost" Forlon. With the return of hope, the campfire lightened and a ghost appeared that explain Ember that this place is where the Lost gathered and he is here to help them
guide them find their way. He also asked Ember to find and free as many lost Forlons as it can. The ghost it self cannot help them if they re stoned but it can keep them safe once awaken.
There are three different campfires across the land and this means that Ember will have to help a total of three Ghost to gather their forloms to proceed into a new area. The second land, not only introduces the Ember to another ghost guide
but also the forest king also knonw as the King Bird. The king offers people shelter with the exchange that the Forlons won't go around searching for hope and dreams. He believes in the idea that the forloms who do not have a goal
won't lose their self nor will they get hurt physically and emotionally. The king also offers his land as a place for Forloms to stay and leave peacefully not knowing or shown caring about whether or not the people under his shelter
are happy. He also tries to pose a threat to Ember who doesnt seem to agree with the kings idealogy and refuses not to do something when the ghost warned it not to lose it's own self.
Ember whose name resembles a small piece of fire, resembles the hope and tries to show all of the inhabitant of this world that despite what happened or what may happen no one should stay neutral and lose their self. Instead they should pick
themselves up and proceed to their next adventure no matter what awaits them. Through the journey there will be difficulties, there will be fear, but nevertheless there will be one spark that can always light up and guide us to the right way
or simply place us on a new path.
The Gameplay of The last campfire is very simple, and it can be enjoyed by anyone, despite their gaming experience. According to the developers, the game was originaly build to be available only for the iOS
devices, and thus it had to be simple to match the touch screen gameplay. Nevertheless, when the game was finaly released, it became available for all consoles and so adjustments were made. The player gets control
of Ember, a forlan who stranded in a confusing puzzle world. The player can move around in a 3D enironment with the goal of solving various puzzles. Some Puzzles are made with the goal of unlocking more areas for
the player to discover while other's are exclusives for forloms.Some puzzles are easy, some are hard. Puzzles in the world are available and require the player to find a certain objective in order to continue
their way, for example in the first land Ember requires a key which fell in a pond and the player will have to find an alternative solution as to how they can reach the key. Other puzzles in the hub world will simply
create a path for Ember to find either treasure Boxes or more Forloms.
The player visits a cetain amount of Camp fires where a soul requests Ember to help some of the Forloms in the Area.Forloms is the name of the inhabitants and in the game some of them lost their hopers, dreams
and purposes leading them to be lost in their mind (represented as Stone statues). Each campfire requires that a certain ammount of Forloms will be saved for the player to unlock a new area. When approaching the fire,
the player will witness a finite ammount of circles. Complete Circles represent the necessary ammount of Forlons needed to unlock a new location where as circles made of dotted Lines represent the ammount
of optional forlons left within the area. Circles whose inside are painted white represent the fact that the player has already found and saved that ammount of Forlons. The players can always interact with the Soul of the
campfire and ask where they can find the missing Forlons(one at a time).
In order to free a Forlon, Ember has to manuver around the map to reach the stone forlom and press the interaction button. Ember will then enter the soul of the Forlon and the player will have to solve the puzzle and help
Ember release the caged Spark located at the end of the puzzle OR move around the area, solve the puzzle in order to make your way to the spark, grap it and then move backwards in order to reunite the spark with the stone Forlon.
Upon succeeding any of the two, the Forlon will wake up, thank the player and move towards the area's campfire.
The puzzles have various forms, Some require timing events to avoid elemental attacks such as fire wind electricity. Other puzzles require the player to move a rock in a small space in order to light up the fire, then move the same
stone while avoiding the air in order to light up the thorn bushes for the player to proceed. Other requires the player to move certain blocks in order to form a bridge. Other require the player to memorise patterns found around in order
to walk properly on a platform. Furthermore there are puzzles that require the player to use mirrors in order to light up a certain crystal. In general, there's plenty of them as mentioned some are easy, some are hard and some altough
they look like a mess the player can randomly found a solution.
The game doesnt specify collectables as something that the player has to collect but there are available for those wishing to learn more about the world. There's only two things that can be consider collectables.
Overall the game is unique and good looking. The land of last campfire looks beautiful with it's nice cartoonish look. There are so many mysteries for the player to uncover and plenty of puzzles to test their brain power. The story of the game is
it's own mystery as there are alot of things happenning or that had happened from what the player gets to know. The music of the game is by far it's weakest element as some areas have little to none OSTs. For a game made out of three people it's very good
and plays smooth with various of animation found for it's size. The game can be 100% completed within four to five hours including trial and error and exploration. The game can also be found in various online sales of each individual platform and most
of the time with a very decent price tag.
This is a video showcasing and reviewing the Game